StarCraft II

1 General Rules

Please read the general rules here.

2 Tournament Layout

Please read the global tournament layout specifications here.

3 Tournament rules

3.1 Math Format

All matches will be played as a Best of three (Bo3) unless the players played each other.
If the players play each other for a second time in the event, the match expand to a Best of Seven (Bo7) including the results of their previous game, and start from there.
 

For example, if player A wins 2 to 0 from player B. The extended series will start with a 2-0 advantage for player A.
 

The finals are played as a Bo7. If the players played each other in the earlier rounds the score from their previous match is transferred in the Bo7 championship match.
 

If the players didn’t play a match in the earlier rounds they first need to play a Bo3. If the winner from the winner bracket wins this Bo3. he will win the tournament and no Bo7 needs to be played. If the winner from the loser bracket wins this match, the match will extend into a Bo7.
 

The first map of each Bo3 will be chosen by a map randomizer available on the website. The following maps are chosen by the loser of the round before. A map cannot be chosen multiple times during a single match. In an extended series none of the earlier played maps may be selected again.
 

3.2 Maplist

  • GSL_Antiga Shipyard
  • GSL_Bel'shir Beach (Winter)
  • GSL_Calm before the storm
  • GSL_Daybreak
  • GSL_Dual Sight
  • GSL Terminus SE (Official)
  • MLG Entombed Valley
  • MLG Tal'Darim Altar
  • MLG Shakuras Plateau
  • TSL3 Metalopolis

 

3.3 Game version

Starcraft II: Wings of Liberty
All players are required to have a valid Battle.net EU account.
 

3.4 Game Settings:

Competition Mode: 1vs1
Race Selection: Free Choice
Game Speed: Fastest
 

3.5 Replays

All players are required to submit their replays to the tournament admin(s). There will be an FTP server where players can upload their replays. More information about this FTP server are given at the event.

4. Rules: Cheating/conflicts/disconnect

4.1 Disconnect

A “Disconnect” are all disconnects caused by system, game, computer, power and/or network.

When disconnect occurs within the first 3 minutes of the game, the match is restarted.
When disconnect occurs after the first 3 minutes, the match can be restarted when both players agree to restart. If the players don’t agree to restart the tournament admin(s) will pick a winner by analysis of the match replay. If the tournament admin(s) can’t decide on a clear winner the match has to be replayed or forfeited by one of the players.
 

4.2 Unfair play

  • Use of any kind of hack software..
  • Fake disconnect.
  • The use of other settings then set
  • Unnecesairy use of chat while ingame (eg. flames)
  • External conditions (eg. player spectators) that can give a player advantagestowards his opponent

Any player caught of using any of these items will automatically be disqualified from the tournament.

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