CounterStrike: GO [5 vs 5]
€ 400 cash
- 5 x Be Quiet! STRAIGHT POWER 10 600W CM (PSU)
€ 175 cash
- 5 x Roccat Kova Max
- 5 x Noctua NA-SRC7 4-Pin Low-Noise Adaptors
- 5 x Noctua NA-SAV2 Anti-Vibration Mounts
€ 75 cash
- 5 x CM Storm Swift RX
- 5 x Be Quiet! Power Bank
- 5 x Coolink Chillaramic
1. General Rules
Please read our terms and conditions, code of conduct and the general tournament rules here.
2. Tournament format
During group play all matches will be BO1.
When the brackets have started the mode will be decided by the referee (BO1 or BO3).
3. Match Media
All match media (screenshots, demos, etc) must be kept until the end of the event. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. If a referee is hindered in their work because of unclear media labeling, penalties may be issued.
The referee can ask for screenshots of every game on any moment during the event. When he does this the teamleader has 15 minutes time to deliver the screenshot to the admin.
3.2 Score screenshot
A screenshot of the scoreboard at the end of each half must be taken.
It is mandatory for all players to record point of view (POV) demos for the full duration of all matches. In general, defective or manipulated demos will be treated as missing demos. If the demo is incomplete the referee will decide if it will be treated as a missing demo. If a protest is opened for a match, all matchmedia need to be kept for at least until the end of the event.
3.4 Requesting Demos
Demos can only be demanded up to a maximum of 30 minutes after a match via the referee. A demo request must state the side (CT or T) and the map, if more maps have been played. If a player or a team illegally aborts the match, they lose their right to demand demos. Recording demos is recommended. Our servers will likely record demos for every match but these are only used when there is doubt about a decision the referee has to make.
3.5 Editing Demos
It is strictly forbidden to edit demos. If a replay is manipulated, it will be treated as missing replay.
4. Teams And Players
Only players registered for a team in the tournament may play for that team.
All players must play at their designated seats for all tournament games unless otherwise instructed by the referee.
Players registered for a team in the tournament may not play for any other team in the same tournament.
All players for a team must be clearly identifiable in game with a uniform tag for that team and a separate, noticeably different nickname for each player.
Teams are permitted to change their tags between matches, but are not allowed to change their tags during a match.
Duplicating (exactly or approximately) the tags used by another team in the tournament is not permitted
Team tags and player nicknames may not be offensive. Referees reserve the right to reject any tag or nickname they deem inappropriate.
A rule violation by any player in a team may lead the referee to sanction the entire team, even if the rest of the team was not aware of the violation.
5. Game format
We will use a pool system and a winner-losers bracket system (depends on the amount of teams signed up).
Each pool will exist out of 3-8 teams who will compete against each other to make it into the brackets.
Each team within the pool needs to play against any other team within the pool. The maps will be picked by the referees.
Only 8-16 teams (depends on the number of teams) will make it to the bracket system.
The bracket system will work with a winner’s bracket and, depending on the number of signups, a loser bracket. A map is won when a team reaches 16 won rounds.
In BO3 format, the map is chosen by an elimination of 1 map by each team which map they don’t want to play, followed by each team picking a map from the remaining 3. (VETO rules) In a 1-1 scenario, the map that was left unbanned and unpicked will be played to determine the winner of the match.
In BO1 format, the same VETO rules apply. The only difference would then be that each team bans 2 of the 5 maps. The remaining map will then be played.
6.1. Player settings
In general, no scripts are allowed except for buy, toggle & demo scripts. Some examples of prohibited scripts:
Stop Shoot scripts [Use or Awp scripts]
Center view scripts
Turn scripts [180° or similar]
No Recoil scripts
Burst fire scripts
Rate changers (Lag scripts)
Anti flash scripts or binding (snd_* bindings)
Bunnyhop script S
top sound scripts
Following Commands/CVars are forbidden:
+weapon_recoil_model 0 (Startparameter)
The following CVAR values must be used: cl_bobcycle 0.98 (First Time->Warning)
If there is more than one player who used wrong clientsetting, the referee will decide to issue penalties, a forfeit or rematch.
For NVIDIA card users: The use of Ambient Occulsion is strictly forbidden. Caught using this setting will result in a direct forfeit of the match. Getting caught for a 2nd time will result in removal from the tournament. This setting can be found can be found in your NVIDIA Control Panel > 3D Settings > Manage 3D settings.
6.1.2 Custom files
The HUD can be changed as long as no information are deleted or falsified which are available in the standard HUD. If the HUD is changed it has to be readable. If an admin is hindered in his work due to an unreadable HUD, a penalty may be assigned. Protests or supports which advert to this rule will not be admitted and are rejected directly. Apart from the HUD and the GUI no custom files are allowed. This also includes custom models, changed textures or sounds (volume, soundscapes) are forbidden.
6.1.3 Depth Color
The usage of a color depth of 16bit is not allowed.
All forms of cheating in matches are forbidden. Cheating will result in immediate disqualification from the tournament. Possibilities for cheating in Counter-Strike: global offensive are for example all kinds of multihacks, wallhack, aimbot, colored models, No-Recoil, No Smoke, No Flash, soundchanges…
6.2 Illegal programmes
6.2.1 Config changes – Videocard drivers or similar tools
Changing the game graphics or textures with the help of videocard drivers or similar tools is not allowed. Furthermore; any kind of overlay that displays the system performance while playing (e.g. Nvidia SLI Display, Rivatuner Overlays) is not allowed. Failure to comply with this rule will result in penalties for the player and the team. Tools that only display the FPS are allowed. Regardless of being actively used, if these scripts are found in part or in full in your config files, you will be penalized. If you play with ambient occlusion, it will be punished as cheating. Punishment will be given regardless of whether the script/binding is executed via external hardware or software. The binding of any snd_ command is also forbidden.
6.2.2 Content of the Config folder
In the config folder you are only allowed to have config files. Pictures, Demos, Screenshots and zipped files are forbidden.
6.2.3 In-Game Overlays
The only in-game overlays allowed are:
cl_showdemooverlay 1 / -1
All other overlays are fobidden.
7. Match Rules
7.1. Before the match
No later than 15 minutes before the scheduled starting time of a match, the team captains must contact one of the referees to state that their team is ready to play and to get server information. No delays will be tolerated unless agreement from both teams and the referee.
7.1.1 Server choice
Storm will supply servers for matches. All games related to the tournament will be played on these servers. Players and teams have to agree on a server that offers both sides an equal ping. All servers will be set-up with 128 tickrate and an esl config.
Before a match starts, both teams must state that they are ready to start the match. Should a player or a team have temporary problems, the opponent must be
informed and the start must be repeated.
7.1.3. Map check
Bugs due to map loading (e.g. missing boxes, ladders or similar) must be checked before the match starts and if they appear the map must be reloaded. You cannot protest after the match to complain about this type of bug.
7.1.4 Number of players
Following terms of minimum number of players are: 4on4, 4on5 and 5on5 is allowed. If one player in a team is missing the team can nevertheless play the match. The opposing team can decide freely whether they want to play with all players or with one player less as well.
7.2 During the match
7.2.1 Server crash
If the server crashes all rounds without a screenshot will be played again. For example when a team takes a screenshot after the 15th round and at the 18th round the server crashes then the rule applies that the second half must be played again from the start. Only the screenshots during the half and on the end counts.
7.2.2 Player drop
If a player drops before the first kill has been made in the first round, the match will be restarted. If a player drops after the first kill has been made, the server will be paused at the end of the current round. The waiting time for a dropped player is 10 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed. If the player, or a substitute player does not connect within that time then the match is continued 4on5, or 4on4 if the opposing team agrees.
7.2.3 Change of players
Players can be changed at any time but the opposing team and the admin has to be informed in advance. If necessary the game can be paused (see rule Usage of Pause function). This change may not take more than 5 minutes. After the waiting time the game can be also continued without the full team and the player can join in the running game. Changed players must be registered in the team with their SteamID CS:GO and it’s recommended to do a status screenshot when a new player arrives on the server.
7.2.4 Usage of Pause function
If you have a problem that prevents you from playing on, you are allowed to use the pause function. The pause function has to be used at the beginning of the next round (freezetime). You have to announce the reason before or immediatly after you used it. If no reason is given, you may unpause the game and continue playing. The game can only be unpaused at the consent of both teams. Teams are permitted two pauses per map in each match, each pause having a maximum duration of 5 minutes, unless in case of technical difficulties.
7.2.5 Abortion of a map after 16 victorious rounds
If a team achieves 16 won rounds at a map, the teams can abort this map.
7.2.6 Cases of draw
In case of a draw at the end of a map (15-15), overtime will be played using mr3 and mp_startmoney 10000. This overtime will be repeated if necessary until there is a winner.
7.2.7 Insufficient playtime
If there is insufficient time to complete a match, the referee may at any time declare one team the winner, if that team holds a clear advantage in that match. It is the responsibility of the referees to decide whether a team holds a clear advantage. This rule will only be used as an emergency measure.
7.2.7 Boosting, sky walking, sharking
To boost through walls, ceilings or the ground, sky walking, map swimming, floating and sharking are all forbidden.
Boosting in itself is allowed.
Climbing with help of the team mates is allowed in general. Not allowed are positions where textures disappear in walls or grounds if a special movement (e.g. a jump) is required. For example the barbed wire fence in prodigy and nuke upper hall roof.
To throw grenades inside walls is not allowed. Above walls and roofs is allowed.
Self-kills by console or by other means (e.g. Abysses) in order to receive money quickly or in order to shorten the round time is strictly forbidden. Any bug-using is forbidden.
7.2.11 Planting the bomb
To plant the bomb in a way that it cannot be reached is forbidden. Places that can reached with help of a team mate are allowed. Violating this rule will result in the deduction of 3 rounds.
7.2.12 Rebuying nades
Buying grenades, quickly throwing them and rebuying them in shop in the same round will not be allowed. When this is spotted by a referee, that round will be a default win for the opposing team.
Spectators are not allowed on the match server. Only referees, shoutcasters and Source TV servers may be in spectator mode during a match.
7.3 Illegal graphic settings
Changing graphic settings to irregular values can be punished.
7.4 Illegal scripts
Using illegal scripts will be penalized if the script could lead to a game advantage. This depends on the script concerned and it is up to the responsible referee to decide about this. It does not matter whether the script has been used or not. If the config files of a user contain illegal scripts or parts of illegal scripts, he will be penalized. The use of No-Flash and No-Recoil bindings/scipts in any and all forms will be punished. Regardless of active use, if these scripts are found in parts or in full in your configfile, this will be penalized.